
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--  战斗统计宝物的积分计算
-- @param  user     玩家
-- @param  rank     宝物星级
return function(user, rank)
	local values = { 18, 30, 60, 150, 450, 1800, 3000 };
    local score  = values[rank];
    
    -- 增强score天赋影响，积分先削减为0.8
    score = math.modf(score * 0.8);
    local prop = PropM.combine(user, "score", 1);
    score = PropM.apply(prop, score);
    
    return score;
end
